

In spite of that, PAYDAY 2's great virtue is that the cooperative part works.

Also, if a mission fails it is not because the enemies have applied good tactics to stop you, but because they wear out the player with an infinite number of troops. After repeating several missions it is normal to predict how many police raids there will be and where they will be coming form. When they attack us they look like robots following lines drawn on the floor. And that is all because of the rather limited police and SWAT AI. It is when the shooting starts that PAYDAY 2 gets a bit weak as an action game. Many missions are virtually impossible to achieve without being seen or controlling the situation, because the maps and AI push you to use brute force. 99% of robberies end up in shooting fights with the police, and escaping is always complicated. No matter what you do, a robbery will almost never end up without a fight. There are only 11 different types of missions, but the variables generated by make these a lot more in practice. The system works really well there are new and interesting missions every few seconds, and, for the time being, there are enough players to join games with people that are already playing or are about to start.

All you have to do is sign in or join an already created robbery group.

The system offers you missions with random difficulties and variables. This is just a room where you select and enter the missions you want to take on. The feeling of being in a robbery movie is at times very high, and some demanding previous planning is necessary if you want to be able to make that ultimate big robbery.Īll missions are controlled from the new in-game network,. Each has its own goals, and the results from each day can modify the goals of the following days or even cancel the mission.
