

It's much harder to successfully clean foam liners, and eventually they start to fall apart if you sanitize them well.īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy. Sony's design is far more suited to sharing the headset as well you just need to wipe down the rubber portions and the head cushion. And best of all, it doesn't make you sweat like the foam liners around the Vive and the Rift.

That might seem like a precarious method for keeping the headset in place, but the rubbery bits actually feel soft and smooth on your skin. Moving inside the headset, there's a thin rubbery material around the lenses that rests against your face and nose. While the Rift and the Vive both feel like advanced prototypes, the PS VR shows attention to detail - exactly what you'd expect from a company that's been making consumer gadgets for more than 30 years. There's also just one wire coming out of the headset - an improvement over the HTC Vive's bundle of cables. And instead of relying on ugly and crude straps, it has a sturdy headband with ample cushioning. Bright lights on the PS VR make you look like a character in Tron whenever you're wearing it. The PlayStation VR screams "consumer friendly." Its plastic headset has the same basic shape as its competitors, but it sports a rounder, more toy-like aesthetic.
